The Deepest Dig: Why DwarfHeim Was the Cooperative RTS We Needed
: Focused on the surface, they handled the construction of houses, walls, and defensive towers to protect the settlement.
This "Inherent Specialization" meant you didn't have to be good at everything; you just had to be good at your thing. If you preferred "sim-fans" style management over combat, you could spend your whole game as a Builder without ever touching a sword. A Tale of Two Maps
: Played a "mini Factorio," managing complex underground conveyor belts and refining machinery to supply the team with resources.