Building relationships with various NPCs (Non-Player Characters) within a school or college setting. Creative Concept: "The First Bell" (Short Narrative)
Balancing "stress," "affection," or "influence" levels to unlock specific scenes or endings. If you are looking for a story or
Players navigate dialogue trees that branch into different story paths. Thorne
If you are looking for a story or script inspired by this premise, here is a short introductory scene: In this room
Static or semi-animated character art with a heavy focus on text-based storytelling.
"Good morning, class," he began, his voice dropping a register. "My name is Mr. Thorne. Most of you think this year is going to be like the last one. You're wrong. In this room, we play by my rules."
Depending on what you need, I have prepared a breakdown of the game's premise and a sample of creative writing inspired by that style of gameplay.