We Were Just Kids [v0.3b] -

: The game utilizes a third-person omniscient view. This "silent" perspective is designed to encompass the broad scope of the industry's corruption while keeping "head hopping" between characters to a minimum.

: The narrative intentionally reflects the social climate of 2010, including the prevalent homophobia of that era. We Were Just Kids [v0.3b]

The story follows two main protagonists whose lives collide in a rundown New York motel: : The game utilizes a third-person omniscient view

The version update continues to flesh out the foundational chapters, focusing on the intersection of trauma, industry corruption, and the volatile "sex, drugs, and rock n' roll" lifestyle. Core Narrative & Characters The story follows two main protagonists whose lives

: The author provides explicit warnings for topics such as drug abuse, depression, and various forms of childhood trauma (physical, emotional, and sexual). Technical Approach

: Recently uprooted to the Big Apple following her father's mysterious disappearance. She joins a local band on a whim for a school talent show, which serves as the catalyst for her entry into the music scene.

: The quartet is quickly thrust into a spotlight that tests their unity against the temptations of stardom and the power dynamics of the music industry.