Wa_business_(2.21.60)_dragon_v1.7_(fix).ipa -
: Version 2.21.60 is several years old. Many modern WhatsApp features (like multi-device support or updated privacy settings) may not work correctly on this version.
: End-to-end encryption may be compromised if the "tweak" intercepts data before it is encrypted or after it is decrypted. WA_Business_(2.21.60)_Dragon_v1.7_(fix).ipa
: Options to hide "Online" status, disable "Read Receipts" (blue ticks), and view deleted messages. : Version 2
This IPA file refers to a modified version of (version 2.21.60) featuring the Dragon tweak (v1.7 fix) . These "modded" apps are typically designed for "jailbroken" iOS devices or sideloading, offering features not found in the official App Store version. Key Features of Dragon for WhatsApp : Options to hide "Online" status, disable "Read
: Themes, custom fonts, and changes to the chat bubble styles or colors.
Modded versions like Dragon often focus on enhancing privacy and UI customization:
: As a "fix" version of an older build (2.21.60), you may encounter frequent crashes or compatibility issues with newer iOS versions. Technical Context

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.