: Much of the sound design, including sound effects, was reportedly made vocally by the developers.
The game is often described as a "homemade" version of GTA, characterized by its intentional "so-bad-it's-good" aesthetic.
: Players complete missions involving driving and third-person shootouts.
: Objectives include saving "Streamer Karina" from haters, helping "MC Poh" find a girlfriend, and fighting off the "Alouses" gang to reclaim territory.
: While driving is a core mechanic, the game famously lacks the ability to freely exit vehicles outside of specific scripted moments. Story and Characters
: Assist friends and real-life developers Mikhan and Kirill in selling their GTA parody game.
Vcb Why - City
: Much of the sound design, including sound effects, was reportedly made vocally by the developers.
The game is often described as a "homemade" version of GTA, characterized by its intentional "so-bad-it's-good" aesthetic. VCB Why City
: Players complete missions involving driving and third-person shootouts. : Much of the sound design, including sound
: Objectives include saving "Streamer Karina" from haters, helping "MC Poh" find a girlfriend, and fighting off the "Alouses" gang to reclaim territory. : Much of the sound design
: While driving is a core mechanic, the game famously lacks the ability to freely exit vehicles outside of specific scripted moments. Story and Characters
: Assist friends and real-life developers Mikhan and Kirill in selling their GTA parody game.