: Build immersion by asking players specific, leading questions rather than using stats. For example: "What is a secret nobody knows about you?" or "What are you deathly afraid of?". Setting the Scene To maximize the "dread" for your audience:
: Borrow from psychological horror games where the player must complete mundane tasks—like a shopping list in a hostile town—while feeling constantly watched. underdread-plaza
: Focus on "dread" rather than just darkness. Use light that is just bright enough to see, but populate the shadows with shapes the player's mind has to complete. : Build immersion by asking players specific, leading
: Use unique, atmospheric music for different sections of the plaza, but avoid standard looping songs which can break immersion. underdread-plaza