Gandahar confirms Kyra is alive and well, but her safety depends entirely on your compliance with his masters' demands.

In the sprawling, divided land of , the world is balanced on a knife's edge between ancient magic and growing darkness. You are a mercenary, an unscrupulous bounty hunter whose life is defined by the next contract—until the past returns to haunt you. The Quest for Kyra

The world is huge and unforgiving, requiring every trick in your arsenal to survive:

You master the art of combining rare ingredients to create potent potions and stacking magic cards to strengthen your spells.

Every action ripples through the land, earning you respect—or infamy—among the various factions vying for control of the continent.

In the end, you are not just fighting for a sister, but for the soul of two worlds: the one you know, and the one the cult intends to bring into existence. If you'd like, I can: