A small label at the top or bottom showing the current floor number. 3. Competitive Elements
A visual bar or percentage showing how high the player has climbed.
Static elements located on the player's screen, often tucked to the side to keep the view clear.
Use Scale instead of Offset in the Size properties to ensure the GUI fits on phones, tablets, and desktops.
UIGradients and UIStrokes to make buttons and text pop against the bright colors of the tower.
For developers building this in , the setup involves specific UI objects and scripting:
A small label at the top or bottom showing the current floor number. 3. Competitive Elements
A visual bar or percentage showing how high the player has climbed. Tower of Jump GUI
Static elements located on the player's screen, often tucked to the side to keep the view clear. A small label at the top or bottom
Use Scale instead of Offset in the Size properties to ensure the GUI fits on phones, tablets, and desktops. Tower of Jump GUI
UIGradients and UIStrokes to make buttons and text pop against the bright colors of the tower.
For developers building this in , the setup involves specific UI objects and scripting: