: Includes insights on mobile gaming and social media.
: Shifted the focus from "graphics" to "mechanics." Theory of Fun for Game Design, 2nd Edition
: Boredom occurs when patterns are too easy; frustration occurs when they are too hard. Key Takeaways from the 2nd Edition : Includes insights on mobile gaming and social media
: Used widely in university game design programs. Theory of Fun for Game Design, 2nd Edition
: Fun is the "high" of cognitive comprehension.
: Humans naturally seek and decode patterns.
: Explores the responsibility of designers in creating addictive loops.