As you prepare to leave, the walls of the mansion buckle. A Tower squad led by a cold-eyed Lieutenant and a mob of Reclaimed warriors burst in simultaneously. They ignore the girl; they only have eyes for the device in your pack.
Here is a story outline that fits the grim, choice-driven atmosphere of the game: Title: The Hollow Saint The Walking Dead Saints & Sinn...
You play as the Tourist, hunkered down in the flooded ruins of the Garden District. You receive a static-heavy radio transmission from a young girl named Elara . She’s trapped in the attic of a fortified mansion nearby. Her father, a high-ranking member of The Tower , was executed for desertion, and now The Reclaimed are laying siege to the house to seize the "inheritance" he allegedly stole. As you prepare to leave, the walls of the mansion buckle
The world of The Walking Dead: Saints & Sinners is built on the "Meatgrinder" of New Orleans—a city drowning in floodwaters, shifting loyalties, and the constant groan of the dead. Here is a story outline that fits the
Fight your way out, ignoring both factions to deliver the purifier to the neutral refugees. You honor the girl's wish, but you make permanent enemies of the two most powerful groups in New Orleans.
You find Elara, but she’s bitten. It’s a shallow wound on her arm, but the fever is already setting in. She begs you to take the purifier to a neutral camp of refugees—people who belong to neither faction—and then "help" her end it before she turns.