: Design new logic puzzles that require simultaneous elemental triggers, such as freezing a waterfall while another player melts a lock.
: Building on the game's locomotion options , one player could use a "Wind Glide" spell to lift another player to higher ledges, accessing secret rooms that are hidden off the critical path . Implementation Steps
: Introduce multi-phase bosses that gain specific resistances, forcing players to cycle through their hundreds of custom spells to find the correct elemental counter. The Mage's Tale - dungeoncrawlers.org