The Age Of Decadence -

Decisions have long-reaching effects. For instance, lying to an NPC might work temporarily, but discovery later can lead to severe repercussions.

There are no character levels; instead, you earn skill points (SP) by completing quests or defeating enemies to improve specific combat or "civil" skills. The Age of Decadence

Combat is extremely dangerous and often tactical. Your health (HP) does not increase naturally, and there is no healing during a fight. Decisions have long-reaching effects

You choose from eight backgrounds (e.g., Assassin, Merchant, Loremaster) which dictate your starting equipment, initial faction allegiances, and first quest. Decisions have long-reaching effects. For instance

The game diverges from traditional RPGs by focusing on specialization and consequence rather than a "hero's journey" power fantasy.