Tenchu Stealth Assassins -

While the original 1998 North American release of did not have an official "create" mode, the expanded Japanese version and its sequel famously introduced a Mission Editor . The Mission Editor Feature

: Players could place specific enemy types, set their patrol paths, and even include bosses from the main story. Tenchu Stealth Assassins

: Upon winning a custom-built stage, the game generated a code that other players could use to unlock and play your creation. Pseudo-Create Feature: Debug Mode While the original 1998 North American release of

: You could design layouts using over 10 different environments, including villages, castles, and caverns. Pseudo-Create Feature: Debug Mode : You could design

The ability to "create" your own levels first appeared in the Japanese-only update, , and was later a core feature of the sequel, Tenchu 2: Birth of the Stealth Assassins .