Tank 1990 [VERIFIED]

: In later stages with fast-moving red tanks, it’s often impossible to guard the base and hunt enemies simultaneously. This allows you to go on the offensive.

: It forces players to decide whether to stay near the real base or use the decoy's distraction to clear out enemy spawns.

Currently, the game is lost immediately if the central eagle base is hit. This new feature would introduce a rare power-up (represented by a ) that adds a layer of strategic safety. Tank 1990

: When collected, a second "phantom" base appears in a random corner of the map.

: For 30 seconds, enemies are divided. Half of the enemy tanks will ignore your real base and attempt to attack the decoy instead. : In later stages with fast-moving red tanks,

: If the decoy is destroyed, nothing happens to your life count. If the real base is hit while the decoy is active, it functions like a "shield"—the hit is absorbed, the decoy disappears, and the real base remains intact. Why this would be helpful:

: In 2-player mode, it prevents accidental "friendly fire" from ending the game instantly, which was a common frustration in the original NES version . Currently, the game is lost immediately if the

In the classic NES/Famicom game (a hack of the original Battle City ), a helpful and exciting feature would be the "Base Decoy" Power-up . Feature Concept: The Base Decoy