In the 2021 builds, the game focused heavily on physics-based chaos. This feature adds a strategic layer for the smartphone players to mess with the VR player’s vision and environment. :
Since you're looking at a specific build of (the March 17, 2021 update), you're likely dealing with the version that introduced some of the more refined VR vs. Mobile "party" interactions.
: If you are running the .rar version, make sure your smartphone players are on the same Wi-Fi network and check if the web client is compatible, as older builds sometimes require specific versions of the Takelings remote app.
Players on their phones can now "charge up" a meter by dodging the VR player's hands.
: This creates a "smoke screen" of debris, making it harder for the VR player to see the actual Takelings scurrying on the floor. VR Counter-Play :
Here is a feature concept designed specifically to bridge the gap between the VR "Hal" player and the couch "Takeling" players in that build: New Feature: "The Pantry Panic" (Interactive Sabotage)
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Takelings-house-party-build-03172021-rar Link
In the 2021 builds, the game focused heavily on physics-based chaos. This feature adds a strategic layer for the smartphone players to mess with the VR player’s vision and environment. :
Since you're looking at a specific build of (the March 17, 2021 update), you're likely dealing with the version that introduced some of the more refined VR vs. Mobile "party" interactions. takelings-house-party-build-03172021-rar
: If you are running the .rar version, make sure your smartphone players are on the same Wi-Fi network and check if the web client is compatible, as older builds sometimes require specific versions of the Takelings remote app. In the 2021 builds, the game focused heavily
Players on their phones can now "charge up" a meter by dodging the VR player's hands. Mobile "party" interactions
: This creates a "smoke screen" of debris, making it harder for the VR player to see the actual Takelings scurrying on the floor. VR Counter-Play :
Here is a feature concept designed specifically to bridge the gap between the VR "Hal" player and the couch "Takeling" players in that build: New Feature: "The Pantry Panic" (Interactive Sabotage)