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The 1.7 cycle introduced tools that have since become staples of the Substance workflow:

If you are still on a pre-1.7 build, the jump to 1.7.2 is essential for anyone needing subsurface scattering or better alpha blending support. If you are already on 1.7.1, this patch is a highly recommended "quality of life" update to keep your workspace crash-free. substance-painter-1-7-2

You can now reliably assign different shaders (like SSS for skin and PBR Car Paint for metal) within the same project without the stability issues found in earlier builds. substance-painter-1-7-2

Building on the foundation of 1.7, this update ensures the new workflow is seamless. substance-painter-1-7-2

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