: Makes procedural campaign levels feel more distinct through varying environmental conditions.
: Provides a hurdle for players who have already optimized their monument production. Soko.Loco.Deluxe.rar
Dynamic particle effects (snow, rain, fog) that match the game's existing lofi/pixel art aesthetic. How this improves the game: : Makes procedural campaign levels feel more distinct
Since the game revolves around managing production flows and city growth, a weather system would add a meaningful layer of strategy: : Soko.Loco.Deluxe.rar
: Slows down resource harvesting (like wood or wheat) and requires "Snowplow" train attachments to keep tracks at full speed.