Sid-meiers-civilization-vi-persia-and-macedon-civilization-and-scenario-pack Apr 2026

Units gain +2 Movement for 10 turns after declaring a Surprise War . This also reduces diplomatic penalties (Grievances) by 33%.

Persia is designed as a "cultural and economic powerhouse" capable of sudden, aggressive expansion. Units gain +2 Movement for 10 turns after

The for Sid Meier's Civilization VI introduces two powerhouse civilizations, Persia and Macedon , alongside the challenging "Conquests of Alexander" scenario . Persia (Led by Cyrus the Great) Persia and Macedon

Units gain +2 Movement for 10 turns after declaring a Surprise War . This also reduces diplomatic penalties (Grievances) by 33%.

Persia is designed as a "cultural and economic powerhouse" capable of sudden, aggressive expansion.

The for Sid Meier's Civilization VI introduces two powerhouse civilizations, Persia and Macedon , alongside the challenging "Conquests of Alexander" scenario . Persia (Led by Cyrus the Great)