: The game surprisingly lacks touchscreen support, which was a staple of the series on DS and Wii U. Instead, it uses a radial menu system that can feel clunky and slow.
: Tided up performance in specific "Speedy" mini-games like the kitchen challenges. Scribblenauts: Showdown Review (Switch) - Nintendo Life
: Offers eight small levels that most closely resemble traditional gameplay. However, it has been criticized for being too short , lacking complexity, and offering very little creative wiggle room.
: A head-to-head mode for two players (or against the CPU) to play through a selection of mini-games without the board game element. Critical Reception & Performance
: Many objects created have little to no impact on gameplay, making the "create anything" mechanic feel like a gimmick rather than a tool for puzzle-solving.