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: It works with most games compatible with ReShade that have a readable depth buffer, though it can sometimes suffer from visual artifacts like "bleed through" behind smoke or UI elements. Community Reception
“The difference is subtle but noticeable. It makes some scenes and areas very moody and ambient.” Reddit · r/Falcom · 3 weeks ago Important Considerations
RTGI is a popular screen-space post-processing shader that approximates global illumination (light bouncing off surfaces) in games that do not natively support ray tracing. Version 0.25+ introduced significant adjustments to lighting controls, particularly the , which allows users to blend effects more naturally into scenes with fog or distant horizons. Key Features & Performance
: Version 0.25+ features multiple "fade out" options to prevent harsh lighting cutoffs in the distance, specifically helping with fog-heavy scenes.
: As a shader-based solution, it is demanding and can significantly impact frame rates, often requiring users to balance quality settings against their hardware capabilities.
: It works with most games compatible with ReShade that have a readable depth buffer, though it can sometimes suffer from visual artifacts like "bleed through" behind smoke or UI elements. Community Reception
“The difference is subtle but noticeable. It makes some scenes and areas very moody and ambient.” Reddit · r/Falcom · 3 weeks ago Important Considerations
RTGI is a popular screen-space post-processing shader that approximates global illumination (light bouncing off surfaces) in games that do not natively support ray tracing. Version 0.25+ introduced significant adjustments to lighting controls, particularly the , which allows users to blend effects more naturally into scenes with fog or distant horizons. Key Features & Performance
: Version 0.25+ features multiple "fade out" options to prevent harsh lighting cutoffs in the distance, specifically helping with fog-heavy scenes.
: As a shader-based solution, it is demanding and can significantly impact frame rates, often requiring users to balance quality settings against their hardware capabilities.