: Use a sine wave to calculate brightness. This makes the game naturally darker at midnight and brightest at high noon.
: At night, you might increase the Contrast or slightly desaturate the colors to reflect how the human eye sees in low light.
: Use a variable (e.g., TIME_SPEED ) to control how many seconds of real time equal one hour in-game. 2. Dynamic Lighting Adjustments
An advanced system doesn't just change the time; it adjusts the atmosphere based on the current hour.
: Place your script in ServerScriptService so time stays synchronized for all players.
A standard system uses a basic loop, but advanced systems often leverage for frame-perfect smoothness. This ensures the sun and moon glide across the sky without "stuttering."
A Guide to a Better Looking and More Realistic Day/Night Cycle