Unlike traditional punishment, which often leads to "reality blindness" or resentment, this feature focuses on and expressive communication .
: A digital version of a "Correction Can," where the user must pick a randomized task to perform for someone else (e.g., "Review a teammate’s document" or "Send a word of appreciation to a peer").
: It uses Logical Consequences that directly relate to the action, helping the user understand why the behavior was problematic and how to solve it next time. punish
Here is a proposed feature for a productivity or social app:
Experimental evidence on the expressive function of punishment Unlike traditional punishment, which often leads to "reality
: It treats the penalty as a signal that a norm was violated, rather than just a harmful deterrent.
: When a user breaks a self-imposed "norm" (like checking social media during a "Deep Work" session or missing a recurring task), the app triggers a "communicative punishment". The "Punishment" Options : Here is a proposed feature for a productivity
: A "cost" that mimics real-world outcomes. For example, if a user misses a deadline, they must "pay" a portion of their earned in-app rewards to a shared pool that funds collective group bonuses.