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The game is famous for its massive number of hidden items and levels. Hitting certain spots in the environment with your club can reveal food, diamonds, or even refrigerators worth 100,000 points. Technical Features & Passwords

You primarily use a club to whack animal enemies. Unlike the first game, enemies no longer have a hunger bar; they simply fall off the screen or drop helpful items like bones to restore health.

In this sequel, players once again control a hungry caveman on a quest for food, though the "food management" requirement for completing levels was removed.

is a classic side-scrolling platformer developed by Titus Interactive and released in 1993 for MS-DOS and Amstrad CPC. As a sequel to the 1991 original, it improved upon its predecessor with more vibrant graphics, smoother gameplay, and a heavy focus on high scores and exploration. Core Gameplay Mechanics

Beyond standard walking and jumping, you can bounce on enemies' heads to reach high platforms or discover hidden bonus zones. Unique tools like a hang-glider appear in certain stages to help navigate large gaps.

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