: Necessary for adjusting "Segment Data" and final .nif file properties.
: Fallout 4 hair consists of three parts: Hair Top , Hair Long , and Hairlines . Ports of hair from BDO, Sims to Fallout 4
: Blender (v2.70 or newer) for adjusting scale, rotation, and joining meshes. Fallout Integration : : Necessary for adjusting "Segment Data" and final
: Extract the hair mesh and textures from the source game. Use Blender to scale the mesh (typically by 0.1 for FO4) and align it with a vanilla FO4 head reference. Ports of hair from BDO, Sims to Fallout 4
: Sims 4 Studio (for Sims assets) or specialized BDO unpackers to retrieve .obj or .fbx files.
: For creating the final .esp plugin to make the hair selectable in-game.