Phantom Forces | Fast Animations — [open Source]
To achieve that snappy recoil, developers use Spring Modules . These physics-based scripts calculate how a gun should "bounce" back after a shot. It’s the difference between a static animation and a dynamic gun that feels alive in your hands.
Optimizing how the client renders weapon movement to match high frame rates. Phantom Forces | Fast Animations [Open Source]
Allowing developers to easily tweak "Equip" and "Aim" speeds to create a faster, arcade-style experience. Technical Secrets of the Build To achieve that snappy recoil, developers use Spring Modules