: Add a "Social" tab in the main management menu to track guild happiness.
: Since recent updates often focus on balancing and performance, this modular system would integrate well without requiring a complete overhaul of the core survival mechanics. How to Implement
: Introduce "Guild Influence" as a new non-physical resource earned by fulfilling citizen requests. Patron na stiahnutie zadarmo (v1.310.0)
To enhance the experience for , a survival city builder, a "solid feature" would ideally deepen its complex social and economic simulation. Proposed Feature: Dynamic Guild and Assembly System
: A new window where you can pass "Guild Charters." For example, passing a "Standardized Masonry" charter could lower the stone cost of all future buildings but might increase the social unrest of lower-tier workers who feel excluded. : Add a "Social" tab in the main
: Citizens join different "Guilds" (e.g., The Stonemasons' Circle, The Merchants' League) based on their profession.
: High-level guilds might demand specific luxury goods or infrastructure (like a dedicated Guild Hall) in exchange for increased production efficiency or reduced maintenance costs for their specific buildings. To enhance the experience for , a survival
This feature would expand on the current social dynamics by allowing players to manage internal factions with specific demands and benefits.