Ensuring the game is running at a high frame rate and that "Raw Input" is enabled for the mouse helps reduce the delay between a physical movement and the on-screen action. Sample Movement Bindings
Learning to tap the opposite movement key to stop instantly is essential for accuracy. Osiris movement cfg
Below is an example of how players often configure their standard game files for better movement control: Ensuring the game is running at a high
By focusing on these legitimate settings and honing manual skills, players can achieve a fluid and effective movement style that respects the integrity of the game. Some players use scripts that prevent opposing movement
Some players use scripts that prevent opposing movement keys (like A and D) from cancelling each other out. This ensures that the most recent directional input is always prioritized, leading to snappier counter-strafing.
Many competitive players bind "Jump" to the "Mouse Wheel Up" or "Mouse Wheel Down" functions. This makes timing jumps for techniques like bunny hopping much more consistent through manual input.
// Standard Movement Bindings bind "mwheelup" "+jump" bind "mwheeldown" "+jump" fps_max "0" // Removes FPS cap to reduce input latency m_rawinput "1" // Ensures mouse input comes directly from the hardware Use code with caution. Copied to clipboard Tips for Improving Mobility