Objects eaten by Boy travel through his body and are eventually expelled from his rear, sometimes resulting in bizarre combinations, like a man with a bear's head.
Boy can jump, fly by tapping buttons, and eat almost any object or character in the environment.
is a surreal, experimental "sandbox" plaything released for the PlayStation 3 on February 19, 2009 . Designed by Keita Takahashi —the visionary behind Katamari Damacy —the game serves as an antithesis to traditional goal-oriented gaming, focusing instead on pure, tactile joy and global cooperation. Core Gameplay and Mechanics
While the individual gameplay is aimless, it feeds into a massive, asynchronous multiplayer goal involving a character named . Noby Noby Boy is… - PlayStation.Blog