Allows you to hit targets even if your crosshair isn't directly on them, often visualized by a "hitbox" or "FOV circle."
Allows you to quickly turn the "Dot Lock" on or off using specific keys (e.g., Q , C , or Right Click ).
Automatically fires your weapon the moment a target enters your crosshair.
Automatically calculates where a target will be based on their current movement speed and direction, which is essential for weapons with travel time.
Adjusts how "snappy" the aim lock is. Higher smoothing makes the movement look more like a human player's aim rather than a bot.
Displays player names, health, and distance through walls so you know where to aim before they are visible.