: Use WebSockets (Socket.io) to handle the "Calling" state. When a link is clicked, the host should receive a "Signal Detected" notification before the new player fully renders.
Are you building this for a or a browser-based game? I can provide specific code snippets for the link handling if you let me know the platform.
: A player creates a lobby and generates a "Frequency Link" (e.g., ://maritime.com ).
If you are developing this, here is a suggested stack for the "Link" behavior:
: When a friend clicks the link, they don't just join a room; they see a "Receiving Incoming Hail" interface with a Morse code or sonar sound effect.
Optional "Roger Beep" when the link successfully connects users.
: When shared on Discord or WhatsApp, the preview should show the ship's current status (e.g., "SS Explorer is hailing from Sector 7. Join the fleet?" ). Example Feature Specs Description Link Format maritime://hail?id=ROOM_ID&freq=156.8MHz Call-to-Action "Broadcast Hail to Fleet" Interaction