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Map.txd

Add these to make surfaces look wet, metallic, or polished (e.g., metal_spec.png ).

Once your map.txd is created, you would use it in a script to replace default objects: map.txd

Concrete, asphalt, brick walls, graffiti, store signs, metal gratings. Add these to make surfaces look wet, metallic,

Use 32-bit PNGs or TGAs to create transparent areas for chain-link fences, leaves, or glass (e.g., fence_mask.png ). or polished (e.g.

Here is content and structuring ideas to create or populate a map.txd file: 1. Essential Texture Types for map.txd

local txd = engineLoadTXD("map.txd") engineImportTXD(txd, 2357) -- Replaces textures for object 2357 Use code with caution. Copied to clipboard

Use clear names to match your DFF models (e.g., bridge_support_diff.png ). 4. Implementation (MTA Example)