The screen bled into a grainy, charcoal-grey landscape. There were no menus, no "Start" button—only a prompt that read: “Do you recognize this place?”
: A swingset that moved on its own. When approached, the audio shifted from white noise to a distorted recording of a child’s laughter. A text box appeared: "You left the gate open in 1998. It’s still swinging."
The environment began to collapse. The sky turned the color of a "Blue Screen of Death," and the NPCs—featureless mannequins—began to speak in the voices of the player's contacts, synthesized through a crude text-to-speech engine. They didn't ask for items; they asked for forgiveness. The Final Process