: Most characters can summon or dismiss their Stand at will. While active, the Stand alters the user's entire move set and movement options, such as enabling double or triple jumps.
: For one super meter, Active Stand users can "program" a series of button inputs during a time-stop flash. The Stand then executes these moves independently, allowing the player to attack simultaneously with their character for massive, layered combos. Character Variations JoJo's Bizarre Adventure: Heritage for the Future
: If the gauge hits zero while the character is being hit, they are paralyzed and wide open to follow-up attacks. : Most characters can summon or dismiss their Stand at will
Fighters are categorized by how they interact with their Stands: The Stand then executes these moves independently, allowing
: Depleting the gauge while the opponent is blocking resets their combo scaling but leaves them in massive stun.