Inventory.lua Apr 2026
local Inventory = {} Inventory.items = {} function Inventory:addItem(name, amount) table.insert(self.items, { name = name, amount = amount }) end function Inventory:listItems() for i, item in ipairs(self.items) do print(i .. ": " .. item.name .. " x" .. item.amount) end end return Inventory Use code with caution. Copied to clipboard Key Resources
: The overextended/ox_inventory repository provides a professional-grade example of a server-side Lua inventory. inventory.lua
: Guides on using Lua for atomic operations can be found on OneUptime . local Inventory = {} Inventory
: A popular framework for GTA V roleplay servers that uses Lua modules to handle complex server-side inventory logic. : Guides on using Lua for atomic operations
In Lua, an inventory.lua file is typically a core module used in game development or server-side scripting to manage a collection of items. Depending on the context, it serves as either a simple table-based system or a complex library for high-performance operations. Common Implementations
: Provides lightweight management and autocrafting systems for in-game turtles. Sample Code Structure A basic inventory.lua for a game might look like this: