Idiom) | Intertextuality (the New Critical

Idiom) | Intertextuality (the New Critical

: Julia Kristeva introduced "intertextuality" in 1967, deriving it from Mikhail Bakhtin’s concept of the "dialogic imagination".

: Meaning does not lie "inside" a work to be extracted by a reader; it exists in the network of relations between the text and all other texts to which it refers. Intertextuality (The New Critical Idiom)

: Reading becomes a process of "moving between texts," as the reader identifies the echoes and influences that shape their understanding. Key Features and Techniques and traditions. Core Concepts and Origins

Intertextuality is shaped through various compositional strategies, as detailed by Allen and other scholars: INTERTEXTUALITY-The New Critical Idiom - Academia.edu Intertextuality (The New Critical Idiom)

In his seminal book Intertextuality (The New Critical Idiom) , Graham Allen argues that no text possesses independent meaning. Instead, every work is a "tissue of quotations" woven from previous systems, codes, and traditions. Core Concepts and Origins

KoBeWi

Jumpkin
After playing this epic game for over a year, gameplay has become somewhat repetitive in the fighting department.
You forget one thing. When the game is finished, people are unlike to play it for a year. Most of them will likely finish story a couple of times, try arcade and that's it. You are only playing it for so long, because it's early access and we keep getting regular updates, which gives a feeling of repetitiveness due to how long the game is developed.
 
You forget one thing. When the game is finished, people are unlike to play it for a year. Most of them will likely finish story a couple of times, try arcade and that's it.
That is a fair point, but on the other hand, this game is intended to be a fair amount longer (hint: arcade mode is intended to be twice as long) and with a big game verity is essential
 

KoBeWi

Jumpkin
Well, Arcade mode offers more than just skills. There are town upgrades that affect gameplay and will keep you busy for a while. Also, current Arcade Mode has like 2/3 planned floors (it's supposed to have 24 IIRC).

If new skills would ever be added, I think it would be cool if they were secret skills. Nothing could be more rewarding than finding a scroll with completely new skill, maybe from some new elemental. Or an upgrade to existing skills, something like Super Skillpoint, that adds a new charge level increasing skill's power drastically. Of course if these were to be added, there should be choice on what new skill you want to unlock or what skill to upgrade, because scrolls with fixed skills force a particular gameplay.
 
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