: The update introduced a significant overhaul of map graphics, including new dark nebula visuals that are easier to spot and visually striking with added glow effects.
: A common request is for more granular control over cargo, allowing players to easily toggle which specific goods (e.g., food, ores) are loaded/unloaded at each stop without changing fixed cargo bays.
You can check the latest community discussions on the Steam Community Hub for more inspiration or technical support. Interstellar.Transport.Company.v1.2.3.rar
Based on common player feedback and the game's mechanics, here are popular ideas for features you could implement (or look for in mods):
: A new trait for custom races that allows players to start with two colony ships instead of one, speeding up early-game expansion. : The update introduced a significant overhaul of
: While later versions improved this, players often seek more aggressive AI that actively contests your trade routes and starport dominance.
: Players have suggested high-tier buildings that gradually improve a planet's habitability to 100% , though they would require a constant supply of materials like stellarlium. Based on common player feedback and the game's
: Players can now change the colors of any empire during a session. This is particularly useful for accessibility/color-blindness or simply to distinguish between similar colors on the map.