Feedback indicated that while the math behind the combat was solid, the feel lacked impact. Future iterations required better audio-visual feedback (explosions, camera shakes, and sound design) to make the strategic wins feel earned.
While the archival footage was high quality, the in-game engine lacked the visual fidelity of its contemporaries. Low-resolution textures and stiff animations made the "Legends" feel more like "Tabletop Miniatures," which clashed with the gritty realism promised by the branding. Key Lessons Learned Quality Over Quantity history-legends-of-war-postmortem
Despite the historical variety, the core gameplay loops often defaulted to "eliminate all enemies." The lack of diverse objective types—such as complex escort missions or dynamic defensive stands—led to mid-game fatigue for many players. 2. AI Limitations Feedback indicated that while the math behind the