Hillside [v0.12] Apr 2026
: Walls have been made more durable. Instead of being destroyed instantly upon impact, they now transition into a damaged wall state.
: A random map generation system was added featuring three distinct terrain types: Hillside [v0.12]
: Indestructible obstacles that block all movement. Water : Blocks movement but allows lasers to pass through. Ore : Does not impede movement and can be mined. : Walls have been made more durable
: Placing buildings now consumes a turn, though placing reflectors remains a free action. Water : Blocks movement but allows lasers to pass through
: Ore must now be mined either manually (by being adjacent to the tile) or via mines , which must be built directly on ore terrain.
: A new command allows players to clear all reflectors at once.
The update, shared by the developer in late 2019, introduced several significant mechanics to the game, focusing on structural durability and resource management. Key Gameplay Updates