Gurps Technomancer (gurps: Generic Universal Ro... -

: A high-mana region extending 200 miles around Alamogordo, New Mexico, where the first nuclear-magic event occurred. It is a hotspot for bizarre phenomena and religious rituals.

: A specialized sourcebook for running Technomancer in a Vietnam War setting, blending jungle warfare with arcane power. GURPS Technomancer (GURPS: Generic Universal Ro...

: High-level magic like Rebuild can restore destroyed objects (even starships) but requires massive energy expenditure (starting at 30 points) and carries heavy skill penalties for advanced tech. : A high-mana region extending 200 miles around

: Modern firearms often use magical enhancements. The S&W M-7 is an elemental-powered 9mm handgun that can fire hundreds of rounds before needing a magical recharge. Setting & System Resources : High-level magic like Rebuild can restore destroyed

To run a full campaign, the following official materials are recommended:

: Magic uses the standard GURPS Magic system where spells are treated as skills rather than fixed class slots.

: The primary setting guide detailing history, society, and the "Merlin-1" timeline.