If there are gaps between the parts, they aren't technically one solid piece for things like 3D printing.
Use the modifier to physically fuse overlapping parts into one continuous surface. glb.db
: If your model is very complex, use the Remesh modifier in Blender. Setting it to "Voxel" will wrap a single "skin" around your entire object, making it one solid piece, though you may lose some fine detail. If there are gaps between the parts, they
In the export settings, ensure "Include > Selected Objects" is checked if you only want that specific solid piece. 💡 Alternative Methods making it one solid piece