: Resolved a long-standing issue where player progress was occasionally deleted.
: You can find it on Steam and the Google Play Store . : Resolved a long-standing issue where player progress
: The game is intentionally designed to be "punishing" and frustrating, serving as a homage to the 2002 game Sexy Hiking . this release focused on:
: Modified the game clock to stop when the credits begin rolling rather than at the final end screen, a specific request from the speedrunning community. : Resolved a long-standing issue where player progress
: Added invisible boundaries in notorious spots—like the Devil's Chimney —to prevent the hammer from getting permanently stuck in the geometry. About the Game
According to the developer's notes on the Steam Community, this release focused on: