Gamesetupsavedata.json Apr 2026

Found within the game's local storage, typically at C:\Users\[Username]\AppData\LocalLow\Endnight\SonsOfTheForest\Saves\[SteamID]\[Multiplayer/Singleplayer]\[SaveID] .

You can manually change a world's difficulty (e.g., from Normal to Peaceful ) by editing the "Mode" field. GameSetupSaveData.json

{ "Name": "GameSetting.Vail.EnemyHealth", "SettingType": 3, "Version": 0, "BoolValue": false, "IntValue": 0, "FloatValue": 0.0, "StringValue": "High", "Protected": false, "FloatArrayValue": [], "IsSet": false } Use code with caution. Copied to clipboard Example of the data structure found within the file. Best Practices for Editing Found within the game's local storage, typically at

It allows for granular control over enemy stats, such as GameSetting.Vail.EnemyHealth or GameSetting.Vail.EnemyDamage , which can be set to values like "Low" , "Normal" , or "High" . Found within the game's local storage

It is recommended to temporarily deactivate Steam Cloud saving before editing to prevent the game from overwriting your manual changes.