Frozenheimdata Edycji: 23-01-2023, 18:39powгіd: ... Today

Based on the date and time provided (), you are likely referring to the release or modification of Update v. 1.1.2 for Frozenheim, which was a minor technical update following the major v. 1.2 "AI Update." Update Context: January 2023

: The addition of militia support for the AI, allowing villagers to be turned into battle-ready peasant units. New Units & Mechanics : Introduction of the Slinger unit. Auto-attack functionality for enemy buildings within range. Endgame statistics added to the post-match screen. Balance Adjustments : FrozenheimData edycji: 23-01-2023, 18:39PowГіd: ...

Update v. 1.4.4.26 · Frozenheim update for 26 September 2024 Based on the date and time provided (),

Fixing campaign progression blockers (specifically in the "Rebellion" and "Fall" missions). New Units & Mechanics : Introduction of the Slinger unit

: Attack damage decreased from 45 to 35 to prevent them from being overly dominant in early-game rushes. Typical Bug Fixes (Early 2023 Patches)

If you are looking for content related to the game's state during that period, these were the primary focus areas:

Based on the date and time provided (), you are likely referring to the release or modification of Update v. 1.1.2 for Frozenheim, which was a minor technical update following the major v. 1.2 "AI Update." Update Context: January 2023

: The addition of militia support for the AI, allowing villagers to be turned into battle-ready peasant units. New Units & Mechanics : Introduction of the Slinger unit. Auto-attack functionality for enemy buildings within range. Endgame statistics added to the post-match screen. Balance Adjustments :

Update v. 1.4.4.26 · Frozenheim update for 26 September 2024

Fixing campaign progression blockers (specifically in the "Rebellion" and "Fall" missions).

: Attack damage decreased from 45 to 35 to prevent them from being overly dominant in early-game rushes. Typical Bug Fixes (Early 2023 Patches)

If you are looking for content related to the game's state during that period, these were the primary focus areas: