Five Nights At Tubbyland 3 - The End Game Review
is the final installment in the original fan-game series, set in 2036. To survive the week, you must manage power while defending against eight animatronics across three doorways and a ceiling vent. Core Defense Mechanics
Letting him in only briefly blocks your view; closing the door drains 50% of your power. Prototype Tinky Winky
Use this to check the doorways and the vent for threats. Five Nights at TubbyLand 3 - The End Game
Used to push animatronics out of the Ceiling Vent . Warning: Keeping it on too long alerts Prototype Tinky Winky , who will attack from under the office floor.
Moves through the Middle Doorway; moves faster when NOT watched. is the final installment in the original fan-game
Controls the three doors (Left, Middle, Right) and the Main Heater .
Typically disable your equipment rather than killing you directly. Prototype Tinky Winky Use this to check the
Keep her on camera to slow her down. Close the Middle Door if she is nearby. Active from Night 3 onwards; runs to the Left Doorway.