The quality of through balls and crosses was heavily tied to the "Passing" attribute and the angle of attack.
In this version, EA Sports emphasized a more realistic simulation: The quality of through balls and crosses was
This era featured 60 FPS support on compatible devices and realistic stadium sound effects. The quality of through balls and crosses was
Finesse and chip shots became more challenging to execute from difficult angles, rewarding users with higher technical skill. The quality of through balls and crosses was
Approximately 90–100 MB (additional in-game data required) EA Sports (Electronic Arts) Gameplay Mechanics
Improvements were made to passing accuracy and shooting mechanics, making them more dependent on player attributes and on-field positioning.