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: Unlike real-time city builders, players commit to actions each turn, allowing for a measured, chess-like approach to resource distribution.

: Players use "terraforming kits" with preset shapes to modify the Martian landscape—raising mountains, filling canyons, or creating water sources. Mistaken placement can result in ice rather than water.

: Inflation for terraforming shop prices was added, scaling with population size once a colony exceeds 200 citizens.

: When surface space runs out, players can excavate underground to find rare minerals and research alien artifacts. Campaign and Narrative Farlanders on Steam

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