: The skeleton changes color (e.g., from Red to Green) when the enemy is "visible" or within a clear line of sight, signaling a prime time to fire.
: Maps the enemy's head, torso, and limbs to lines, making it easy to identify if they are crouching, jumping, or reloading.
Based on current community scripts for the game, here is a standard feature you could implement:
: The skeleton changes color (e.g., from Red to Green) when the enemy is "visible" or within a clear line of sight, signaling a prime time to fire.
: Maps the enemy's head, torso, and limbs to lines, making it easy to identify if they are crouching, jumping, or reloading. ESPFrontlines
Based on current community scripts for the game, here is a standard feature you could implement: : The skeleton changes color (e