: A lobby system where players can join, chat, and trade items before starting a match. Development Considerations
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: A UI for players to spend points earned from leveling up. : A lobby system where players can join,
: Implement NPCs or objects (like the Forge or the Bank) that trigger specific UI menus for crafting or storage. and game modes.
: Ensure that any changes made in the Tavern (gear upgrades, pet leveling) are saved to the player's profile immediately, as this is the primary "downtime" for character progression.
: An interactive map or crystal that allows the host to select levels, difficulty, and game modes.