By Gergely Orosz, the author of The Pragmatic Engineer Newsletter and Building Mobile Apps at Scale
Navigating senior, tech lead, staff and principal positions at tech companies and startups. An Amazon #1 Best Seller. New: the hardcover is out! As is the audibook. Now available in 6 languages.
The game establishes many series hallmarks while retaining the "hardcore" dungeon-crawling roots of early SMT titles.
Shin Megami Tensei: Persona — Feature Shin Megami Tensei: Persona (originally released in Japan as Megami Ibunroku Persona in 1996) serves as the definitive origin point for the globally acclaimed Persona spin-off series. Unlike the post-apocalyptic settings of its parent Shin Megami Tensei (SMT) franchise, this entry pioneered the "Urban Fantasy" formula by blending supernatural horror with the daily lives of Japanese high school students. Core Gameplay & Features
: The game is famous for its massive optional branch, the Snow Queen Quest , which focuses on a different set of characters and challenges than the main SEBEC route. Versions and Availability Downloads | Shin Megami Tensei: Persona 3 Portable
: After playing a ritualistic game similar to "Bloody Mary," the group encounters a mysterious figure named Philemon , who grants them the power to summon Personas.
The narrative follows a group of students at in the fictional town of Mikage-cho .
: Battles utilize a unique grid system where character positioning determines which skills and weapons can reach specific enemies. Setting & Story
: The town is soon overrun by demons due to the experiments of the SEBEC corporation, forcing the students to use their new powers to stop the invasion.
The book is separated into six standalone parts, each part covering several chapters:
Parts 1 and 6 apply to all engineering levels: from entry-level software developers to principal or above engineers. Parts 2, 3, 4 and 5 cover increasingly senior engineering levels. These four parts group topics in chapters – such as ones on software engineering, collaboration, getting things done, and so on.
This book is more of a reference book that you can refer back to, as you grow in your career. I suggest skimming over the career levels and chapters that you are familiar with, and focus reading on topics you struggle with, or career levels where you are aiming to get to. Keep in mind that expectations can vary greatly between companies.
In this book, I’ve aimed to align the topics and leveling definitions closer to what is typical at Big Tech and scaleups: but you might find some of the topics relevant for lower career levels in later chapters. For example, we cover logging, montiroing and oncall in Part 5: “Reliable software systems” in-depth: but it’s useful – and oftentimes necessary! – to know about these practices below the staff engineer levels.
The Software Engineer's Guidebook is available in multiple languages:
You should now be able to ask your local book shops to order the book for you via Ingram Spark Print-on-demand - using the ISBN code 9789083381824. I'm also working on making the paperback more accessible in additional regions, including translated versions. Please share details here if you're unable to get the book in your country and I'll aim to remedy the situation.
I'd like to think so! The book can help you get ideas on how to help software engineers on your team grow. And if you are a hands-on engineering manager (which I hope you might be!) then you can apply the topics yourself! I wrote more about staying hands-on as an engineering manager or lead in The Pragmatic Engineer Newsletter.
I've gotten this variation of a question from Data Engineers, ML Engineers, designers and SREs. See the more detailed table of contents and the "Look inside" sample to get a better idea of the contents of the book. I have written this book with software engineers as the target group, and the bulk of the book applies for them. Part 1 is more generally applicable career advice: but that's still smaller subset of the book.