Let me know if you want me to add anything else!
// Function to spawn entity void SpawnEntity() // Instantiate entity at door position Instantiate(entityToSpawn, transform.position, Quaternion.identity);
// Function to close door public void CloseDoor() isDoorOpened = false;
// Function to open door public void OpenDoor() isDoorOpened = true;
This script has been used in various game development projects to streamline gameplay mechanics and create a more engaging player experience. With its ease of use and flexibility, it's a valuable tool for any game developer looking to enhance their game's doors and room systems.
Are you tired of manually configuring doors to spawn entities or skip rooms in your game? Look no further! This script provides a simple and efficient solution to automate this process.
// Flag to check if door is opened private bool isDoorOpened = false;